Can’t seem to upload gifs anymore… GRRRRRRRR. Here’s a screenshot instead!
Level design always starts on paper. Usually use a big Muji notepad and brush marker. No pencils or erasers.
These are all wrong… Want to know why? Check out out devlog http://tioatum.com/2014/02/20/greedy-guns-how-not-to-do-a-tileset
And blame it all on Miguel!
Explosions now don’t go through walls :D First playable demo of Greedy Guns should go to friends this month!
A ton of enemies where added to Greedy Guns. The game is hard as nails now and we are keeping it that way.
This is an early screenshot btw. In two months time it will look much more amazing :P